![]() The detail with which the creatures were designed is realistic enough that you can still see portions of them that used to be human and figure out in your mind what their twisted parts and limbs have become. There are new necromorphs that will swarm Isaac, trying to outthink and outflank him, and some that will attempt to overpower him. They also pop out from every direction of every nook and cranny. They can only be killed when their limbs are cut away from their bodies. The necromorphs are strikingly realistic and grotesque. Isaac has been rescued and taken to a military medical facility, where he undergoes experiments as others try to find out the secret of the Marker, the alien artifact responsible for the necromorph virus.Īs he breaks free, with some help, the adventure into mayhem and psychological terror begins. The story picks up three years after the conclusion of "Dead Space." If you didn't play the first version, Visceral Games provides a movie that recounts the original adventure for proper background. Isaac is placed on the moon Titan at an installation called The Sprawl, which houses a terrifying secret. This time, the monsters are tougher, smarter and more diverse. ![]() As I peer into a slightly darkened room with its hidden corners and unknown sounds, I'm sure big baddies are lurking.īut I smile a bit because that means more decapitations and limb slicing as well as more fun to be had in "Dead Space 2."Ī follow-up to the 2008 survival horror hit, "Dead Space 2" (Visceral Games, Electronic Arts) continues the gruesome adventures of engineer Isaac Clark and his battle against necromorphs - humans who have mutated into undead, alien monsters. ![]()
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